Game Emotions

GlowBear “more effort in general is needed to produce stellar, story-driven games. Emotions aren’t a sissy thing; they’re not a gender-exclusive trait and they aren’t limited in description or occasion. There are hundreds of ways to express sorrow and joy, fear and indifference. Games that have the means in terms of technology for character model expressions, writers who really care about their worlds, and voice actors who treat games with the same respect they would a job where their faces were seen can produce amazing works that reach and reverberate with gamers and the whirlwind of emotions we feel on a daily basis.”

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